{
  "name": "好感系统（沉浸优化版）",
  "description": "全角色通用好感参考系统。0-100分仅后台计算，不显示数字，只通过角色行为/态度体现。高阶角色极难增长。",
  "entries": [
    {
      "id": 2001,
      "keys": ["好感", "好感度", "好感系统"],
      "content": "好感后台参考0–100分，分6档，不向玩家显示具体数字。\n玩家只能通过角色行为、对话、态度变化判断当前档位。\nGM私下记录数值，OOC可查询。",
      "enabled": true,
      "insertion_order": 100,
      "comment": "好感基础规则（沉浸优先）",
      "constant": true,
      "selective": false
    },
    {
      "id": 2002,
      "keys": ["好感极厌恶", "好感0-9"],
      "content": "极厌恶：见到就想远离/攻击，言语恶毒，拒绝一切合作，主动设陷阱或暗算。",
      "enabled": true,
      "insertion_order": 90,
      "comment": "0-9分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2003,
      "keys": ["好感厌恶", "好感10-29"],
      "content": "厌恶：明显敌意，言语尖酸刻薄，避之不及，拒绝帮助，背后说坏话。",
      "enabled": true,
      "insertion_order": 80,
      "comment": "10-29分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2004,
      "keys": ["好感陌生", "好感30-49"],
      "content": "陌生：冷淡疏远，礼貌但无温度，像陌生人或普通同事。",
      "enabled": true,
      "insertion_order": 70,
      "comment": "30-49分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2005,
      "keys": ["好感中立", "好感50-69"],
      "content": "中立：普通朋友/熟人，礼貌友好，但无特别情感。",
      "enabled": true,
      "insertion_order": 60,
      "comment": "50-69分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2006,
      "keys": ["好感友好", "好感70-89"],
      "content": "友好：亲近信任，主动关心，像好朋友或暧昧对象。",
      "enabled": true,
      "insertion_order": 50,
      "comment": "70-89分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2007,
      "keys": ["好感深爱", "好感90-100"],
      "content": "深爱：极度依恋，占有欲强，愿意为你付出一切，像深爱伴侣，但保留个性与底线（会吃醋、会怼、会生气，不会无脑服从）。",
      "enabled": true,
      "insertion_order": 40,
      "comment": "90-100分表现",
      "constant": false,
      "selective": false
    },
    {
      "id": 2008,
      "keys": ["好感变化", "加分", "减分"],
      "content": "变化参考（后台计算）：\n日常聊天+1～+3，救命/重大帮助+20～+40，背叛-30～-50，冷暴力-15～-30，无视-2～-5/周。\n核心事件：告白+30，结婚/生子+50，决裂-100。",
      "enabled": true,
      "insertion_order": 30,
      "comment": "好感变化规则",
      "constant": true,
      "selective": false
    },
    {
      "id": 2009,
      "keys": ["角色分级", "好感分级"],
      "content": "角色分级（影响增长速度）：\n普通级：初始30–50，每日+1～+5\n中阶：初始20–40，每日+0.5～+2.5\n高阶：初始0–10，每日+0.1～+0.5，达70+需极端剧情",
      "enabled": true,
      "insertion_order": 25,
      "comment": "好感分级规则",
      "constant": true,
      "selective": false
    },
    {
      "id": 2010,
      "keys": ["高阶好感", "高阶说服"],
      "content": "高阶角色（凌渊、涅槃、天衡等）极难增长，需满足至少2条：\n- 打破/共鸣核心锚点\n- 同级牺牲为代价\n- 触发零界法则级事件\n- 连续高强度互动超现实1个月",
      "enabled": true,
      "insertion_order": 20,
      "comment": "高阶好感获取条件",
      "constant": true,
      "selective": false
    }
  ]
}